3D Printing During the Renaissance

digital david alberti
Digitizing David

3D printing is making it drastically easier to produce infinite identical copies of anything, for better or worse, for humanitarian or for destructive purposes. A replica of Michelangelo’s David can be made at home just as easily as an assault rifle. While the relatively new technology of 3D printing is proving popular with designers, fabricators and the general public, it hasn’t yet reached the ubiquity of the home printer. But it will. A recent trip to the Makerbot store, a 3D printing boutique in Manhattan, has absolutely convinced that “desktop” 3D printing is poised to change the world. I saw nine-year-old kids using basic CAD software to make their own toys. It doesn’t take much imagination to envision a near-future where toys are downloaded like books or songs or movies. Print-on-demand custom lego bricks or minifigs are the kinds of things I would have dreamt about as a child if I could have even imagined the possibility. It’s only a matter of time until desktop fabrication is as common as desktop publishing. The technology is getting cheaper and more efficient every year.

These latest drawing and modeling technologies are fascinating, but I recently decided to do a little digging into the history of “3D Printing” for Smithsonian’s Design Decoded blog and learned that the earliest fabrication “machines” actually date all the way back to the Renaissance, to a man who invented digital reproduction in the truest sense of the word. Leon Battista Alberti was an Italian philosopher, scientist, architect and all around polymath who lived during the 15th century. The prototypical Renaissance man, Alberti is perhaps one of the most important and influential creative figures to come out of the era. It’s a travesty that he’s not popularly known. Alberti essentially invented architectural notation and thus, the very idea of the architect (although some might argue for Brunelleschi). He believed that art and science were united by basic principles of mathematics, and among his many accomplishments he also invented techniques for producing identical copies of paintings, sculptures, and even buildings without the aid of mechanical devices such as the printing press. This desire for a method of creating identical copies came out of Alberti’s frustration with the inadequacies and inevitable mistakes that result from manual reproduction techniques. In his excellent book, The Alphabet and The Algorithmarchitectural theorist and historian Mario Carpo describes these techniques as “digital” reproductions:

“Alberti tried to counter the failings of analog images by digitizing them, in the etymological sense: replacing pictures with a list of numbers and a set of computation instructions, or algorithms, designed to convert a visual image into a digital file and then recreate a copy of the original picture when needed.”

By reducing images to carefully calculated coordinates and documenting the method by which the original was created, Alberti ensured that anyone could produce copies that were exactly identical to his original work. The numeric manuscripts, which were easy to copy without error, represented a type of Renaissance era file transfer.

david finitorium
left: An illustration of Alberti’s finitorium in use. right: David being digitally scanned by Stanford Labs

The most impressive of these techniques describes a method for accurately copying a statue. In his treatise on figural sculpture, De statua, Alberti described a method of reproducing identical copies of sculptures using traditional tools and basic computation. First, the artist/copier takes precise measures of the sculpture’s height, width and its various diameters using the proper tools – t-squares, angles, etc. The main components of the sculpture are measured and documented numerically —“scanned,” if you will—in relation to one another and to the entire length of the statue. To get more precise measurements of the statue’s details, a device of Alberti’s invention known as the definitor or finitorium is installed atop the statue. The finitorium is a flat disc inscribed with degrees joined to a movable arm, also inscribed with measurements; from the end hangs a weighted line. By rotating the arm and raising or lowering the plumb line, it is technically possible, although surely infuriatingly slow, to map every single point on the statue in three-dimensional space relative to its central axis. That data could then be sent to a craftsman who would use it to create an identical copy of the original statue. Or, it could be sent to craftsmen who each create a portion of the original statue. Using Alberti’s method of “digitization” these individual components could even be fabricated in different cities and seamlessly assembled to create an exact replica of the original—a process that sounds a lot like modern manufacturing.

makerbot replicator
The Makerbot Replicator 2

This brings us back to 3D printing. There are many different kinds of 3D printers that create models from various types of plastic, but they all essentially work the same. The printer processes digital blueprints—coordinates located in virtual space—of an object created by modeling software and digitally “slices” the model into pieces small enough to be created by the machine. These components are layered on top of one another in incredibly small increments and are bound together almost seamlessly, creating an identical physical reproduction of the original digital model. 3D scanning and printing is obviously much, much faster than Alberti’s method, but it functions in much the same way—except, of course, for the automated documentation of an object’s shape and the robotic construction using synthetic materials.

3d david
A copy of Michelangelo’s David created with the Makerbot Replicator 2. (via Google Groups)

With both the old and new technologies, any statue—any thing, really—can be theoretically recreated at any size anywhere. Take, for instance, Michelangelo’s David. In 2000, Stanford labs created a digital 3D copy of the David that art “users” can rotate and manipulate to examine the sculpture in much closer detail than would be possible if they were to visit the original in Florence. In 2009 Stanford made drastic improvements to their earlier model with a full-resolution (1/4mm) 3D model of Michelangelo’s 5-meter statue that contains nearly 1 billion polygons. It may be the largest existing digital model of a scanned object. From six tons to thirty-two gigabytes, the digitized replica of Michelangelo’s masterpiece can now be reconstituted in the studio of anyone with a high-speed internet connection, enough hard drive space, and a Makerbot. The flexibility afforded by the digital model creates entirely new ways for people to experience the statue. See the above image for one such example. At a much larger scale is the enormous golden reproduction known formally as David (inspired by Michelangelo), which was created in 2005 by conceptual artist Serkan Ozkaya and is currently installed in the 21c Museum in Louisville, Kentucky.

3D printers and other forms of digital fabrication will change the way we live. But the ideas behind these paradigm-shifting machines have been around for a long time, and the dream of sharing and creating identical copies dates all the way back to the 15th century. Scientists, artists and philosophers like Alberti lacked the technological sophistication to make their ideas practical, and, in some cases, they lacked the imagination to even realize the possibilities of what they proposed. But that’s no longer a problem. We have the technology. And the designers of tomorrow –perhaps even the children of today– will realize the dreams of the Renaissance.

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Design Decoded: The Architecture of Drones

drone architecture
Gramazio & Kohler, Flight Assembled Architecdture, FRAC Centre in Orléans, France, 2011-2012                               (image: François Lauginie via Gramazio & Kohler)

Drones can’t just destroy, they can build. Although the military uses of drones are widely debated, less discussed are their potentially revolutionary civilian implications. They aren’t yet widespread, but drones are being used by hobbyistsphotographersfarmersranchers, and they may even herald an entirely new type of architecture. Last year, Swiss architects Gramazio & Kohler, in collaboration with Raffaello D’Andrea, developed “Flight Assembled Architecture” – an experimental concept structure that employed small, unmanned aerial vehicles programmed to build.

Created as an installation for the FRAC Centre in Orléans, France in early 2012, the project models a speculative construction system that integrates robotics, digital fabrication, engineering, and design. Several small robotic “quadrocopters” lift 1,500 foam blocks into a complex cylindrical tower standing more than six meters high. The tower is a model for a speculative future habitat that would stand more than 600 meters tall and house 30,000 inhabitants. It makes sense to illustrate such a revolutionary concept with a skyscraper – after all, the skyscraper wouldn’t be possible if architects and engineers hadn’t embraced technologies such as steel construction and elevators. Construction drones are the bleeding edge of speculative building technology and they’re perfectly designed to create high-rise buildings in urban areas where construction can be incredibly difficult and costly. As Kohler noted in an essay for the architectural journal Log, “the conditions of aerial robotic construction are entirely liberated from the bottom-up accessibility of material, man, or [existing] machine.” These robots can create buildings without erecting scaffolding or using cranes. Drone-built designs aren’t beholden to current construction limitations and their use opens up a new possibility of architectural forms.

[continue reading on Design Decoded]


Design Decoded: Designing a Drone-Proof City

shura city drones
Shura City (image: Asher J. Kohn)

As drones become increasingly common tools of war and surveillance on the battlefield and in our cities, how are architects and designers responding? Previously, we’ve looked at personal counter-surveillance measures, but it’s likely that future designers will move beyond the scale of the individual to larger projects such as drone-proof architecture or perhaps even urban-scale counter-surveillance. Concerned about what he sees as the improper or unjustified use of drones, law student Asher J. Kohn has imagined how an anti-drone city might look and function. This isn’t a science fiction [cscenario, but a seriously considered urban design strategy. In fact, considering that the speculative plan for what Kohn has named “Shura City” is designed to counter the most technologically sophisticated weapons ever developed, the proposal is surprisingly low-tech.

 [continue reading on Design Decoded]

Selling Junkspace or One Man’s Trash is Another Man’s Multi-Million Dollar Residential Tower

23 East 22nd Street
A rendering of 23 East 22nd Street (image © OMA)

The September issue of Smithsonian Magazine features an insightful profile of Rem Koolhaas written by former New York Times architecture critic Nicolai Ouroussoff. As a companion to that article, I wrote a piece on Design Decoded, Smithsonian’s blog on design and everyday life, looking at some of the unbuilt high-rise towers designed by Koolhaas and OMA. I absolutely love these buildings. I find them witty and subversive yet still incredibly respectful and contextual. As a sort of B-Side to the Design Decoded piece, I wanted to elaborate a little more on one building in particular, Koolhaas’s planned Manhattan tower at 23 East 22nd Street, and its connection to some of the architect’s more provocative writings.

According to OMA, 23 East 22nd Street is a “luxury residential tower in a culture of congestion.” This description succinctly expresses Koolhaas’s approach towards both the design and marketing of what would have been his first building in New York City; he appeals to a high-end clientele while simultaneously referencing his own book with a description of Manhattan as a “Culture of Congestion” –  a phrase first coined in his 1978 “retroactive manifesto” Delirious New York.

Like the nearby Flatiron Building, whose triangular shape is a result of Broadway slashing diagonally across the Manhattan grid, 23E22 is also shaped by the local context Midtown Manhattan. However, Koolhaas’s building isn’t primarily a response to the physical context of the city, but to the building and zoning codes that have regulated New York’s streetscape and its iconic skyline. The building setbacks mandated by the city are interpreted quite literally as large portions of the structure are set back to create a series of stacked cantilevers, shifting the building’s mass to the side.  By appropriating of the standard language of the high-rise –a gridded facade of glass and stone– then subverting it with single, deceptively simple move, Koolhaas wryly satirizes city planning policy.

The subversive nature of the structure is downplayed when it comes time to market the building. On OMA’s website, 23E22 is described in market-friendly terms:

“This asymmetrical form simultaneously provides views of Madison Square Park whilst maximizing light penetration to the neighbors below. Mirroring the traditional New York setback, the building’s form is at once familiar and unique.”

That relatively generic pitch uses terms taken directly from Koolhaas’s 2001 essay “Junkspace”.

“Junkspace thrives on design, but design dies in junkspace. There is no form, only proliferation…an authorless world beyond anyone’s claim, always unique, utterly unpredictable, yet intensely familiar.”

Blurring the boundaries between artful critique and real estate strategy, Koolhaas lampoons the authorless high-rises of the city while simultaneously marketing the building with a language first developed in an essay that laments –or, depending on your reading, celebrates– the labyrinthian, generic architecture of a globalized society. Does marketing the building as junkspace undermine his own work? Is Koolhaas just fulfilling a prophecy he wrote himself?

Hyperbolic writings such as “junkspace” are as important to Koolhaas’s career as hyperbolic buildings such as 23E22. His polemics are those of a professional provocateur and often cause people to think his architecture is cynical, or at the very least to question the sincerity of declarations and designs. But hyperbole, whether in writing or in a skyline, is rooted in the context of a basic truth; it’s not a pure fabrication. Independent of any context whatsoever, 23E22 would probably seem ridiculous. In the context of Midtown however, it’s contextual to the point of absurdity, illustrating that Koolhaas is most reverent of context when he is trying to subvert a dominant cultural paradigm. It’s architectural satire. Deadpan humor in built form.


Breaking Out and Breaking In Panel Discussion at Studio-X

On Monday April 30, Columbia University’s Studio-X NYC is hosting the final panel to wrap up the Breaking Out and Breaking In distributed film fest.

The discussion will bring together film, architecture, crime, history, and the FBI. Panelists include special Agent Brenda Cotton, Bank Robbery Coordinator for the FBI’s Bank Robbery/Kidnapping/Extortion Squad; Thomas McShane, Retired FBI Special Agent from the Bureau’s Art Crime Team; Scott Macauley, editor-in-chief of Filmmaker Magazine, co-sponsors of the Breaking Out and Breaking In film festival; Matt Jones, designer and principal at BERG; and myself. I’ll be speaking about some of the topics discussed during last year’s Fugitive Geographies symposium and the research colloquium Space, Crime, and Architecture. I’ll also probably talk a little about Walter Benjamin as detective, Clive Owen as reverse-fugitive, and the criminal act as a particularly transgressive mode of architectural criticism.

Breaking Out / Breaking In panel discussion
Studio-X NYC
180 Varick Street, Suite 1610
April 30, 7pm
free and open to the public, so please come on by!

update: The event was a huge success! Thanks to everyone who came out. You can view a recording of Breaking Out and Breaking In on vimeo.